Poll: Do you want goldbars on the server?
This poll is closed.
Yeah
40.91%
27 40.91%
Nah
59.09%
39 59.09%
Total 66 vote(s) 100%
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Known Issues & Goldbars
#11
(09-25-2016, 09:43 AM)Tprm Wrote:
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This is what happens when you boost the adena rate x5 but you keep the game fees (gkp, consumables etc) retail.

+1. Introducing gold bars will only be a temporary solution, cauze adena will still be dropped by mobs forever til server lasts. Inflation will go on forever. To stop inflation you need to increase all shop prices to x5. So crystal prices will go also higher and the consuming of SS will eat most of the money dropped. The overall value of things compared to each other wouldn't change this way just the value of adena. This is what RETAIL-LIKE is.
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#12
For your case, there is a trick of 2.999
Icy - PR / SH / DR / WC - Heretic Clan Apostle
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#13
The lag/delay issue only seems to affect certain people. My ping before the maintenance was between 85ms and 105ms and it remained exactly the same after.
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#14
(09-25-2016, 10:01 AM)Koyomi Wrote:
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We should probably make a topic to try and describe the lag issue as precisely as possible. I'll try from my side. I supply all my points with numbers, so if you want to add something, you can easily say "1.a, 1.b same. 1.c., the second kind of situation never happens to me", etc.

1) The problem itself looks as follows:
1.a. Most of the time everything is fine and normal.
1.b. When the spike starts, commands start reaching server with a delay (ping goes beyond 1000, the best the .ping command gave me was more that 30 thousand ping; usually it shows 5-6 thousand, but the reaction time seems even slower than 6 seconds).
1.c. The situation with the server sending data varies. Sometimes I see things happening with a delay (the extreme of this is that everything freezes until I get disconnected). Sometimes, however, everything keeps happening in real time: I see mobs moving, those people that did not get the problem chatting, etc, but my commands do not get through or get with a big delay.
1.d. The spike ends either with me disconnecting or stopping. I have not identified any features that could tell what happens when.
1.e. If I have two boxes, and try to send commands (i.e. act/move character) on one while not touching the other, the one that I actively use seems to have far better chances of staying connected when the lag ends.
1.f. Before yesterday, such spike happened twice in about 10 hours of gameplay and lasted about 1 minute each time. Yesterday I have faced it several times, and a lot of people reported it at the same or close times, so it seems that there was some exceptional stress on the server connection. There were periods when almost everyone in my chat was experiencing similar problems.

2) The server cleanup did not change the situation. Yesterday it happened way more often then before (so maybe there was some particular trouble), but I have faced the same issues from time to time before. So it is not about the server hardware for me.

3) I face no similar issues with any other destination when l2dawn starts having problems, and other people face similar problems with l2dawn. So it is not my ISP.

4) Sometimes I face the problem when other people say that everything is fine. Sometimes I hear people saying that they are facing the same while everything is fine for me. So it is not a general connection failure - feels more like bandwidth limit on the server/hoster side or access priority playing up (sorry, I'm not competent in this domain). Whether it happens due to failed DDoS or just to normal load spikes when the server or hoster puts some connections down in the line, I could not know.

5) I do not know if the probem with lag/connection looks exactly the same for other people, hence this attempt to gather evidence.


Hello, server cleanup definitely helped the performance, everything is smooth. We have done some server files integrity checks and some tests were failed. It could be the server files themselves failing not the server. We will restore the server files to the last known stable version during the next restart. As per usual, player accounts will remain intact and such maintenance will take not more than 10 min. 
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#15
Mail server issues have been fixed by fixing the broken SMTP socket. 

Users who have reset their passwords please reset them again using our account manager: 
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#16
(09-25-2016, 12:17 PM)Lulow Wrote:
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(09-25-2016, 09:43 AM)Tprm Wrote:
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This is what happens when you boost the adena rate x5 but you keep the game fees (gkp, consumables etc) retail.

+1. Introducing gold bars will only be a temporary solution, cauze adena will still be dropped by mobs forever til server lasts. Inflation will go on forever. To stop inflation you need to increase all shop prices to x5. So crystal prices will go also higher and the consuming of SS will eat most of the money dropped. The overall value of things compared to each other wouldn't change this way just the value of adena. This is what RETAIL-LIKE is.

The introduction of gold bars is not for fighting the inflation but to make trading more comfortable and secure. 
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#17
(09-25-2016, 08:48 AM)Hoh Wrote:
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We already got equivalent of gold bars with price based on market. Its EWS, why just dont make them stuckable ? Other enchant scrolls, skill books and life stones would be good to make stuckable too. Golden bars with 1 bil price should be not stuckable and have unique id for make easyer tracing theyr rotation to avoide washing botted/duped adena.

Because EWS doesn't replace adena. Unless you are willing to sell your EWS to NPC for the half of price. The point of Gold Bars is to allow users exchange them to adena and vice versa for their original value. 
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#18
(09-25-2016, 09:35 AM)oriphix Wrote:
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Agree with Hoh.
There are other things which would be "helpful" if it's stackable for everyone (life stone, spell books, enchants). This amount of Adena being stable is only useful to probably 10-20% of the server population which makes it useless for the rest of us. This change isn't really required.

This is just another feature to make life easier. As for the population to which it is useful for - we do it for everyone. 
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#19
Is the goldbar feature decided already? How about a poll? Can you at least make them untradeable so people can't charge 3-4 billions etc for a single item.
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#20
(09-25-2016, 05:47 PM)Serotonin Wrote:
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Is the goldbar feature decided already? How about a poll? Can you at least make them untradeable so people can't charge 3-4 billions etc for a single item.

What do you mean Serotonin? The only way to acquire a gold bar will be buying it for 1kkk. The gold bar will then be worth 1kkk. No more no less. 
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